Match the Worker to the farm state
Workers cover the automation side of the chain. Compare the current Worker card with the part of production that still requires manual attention.
| Farm state | Worker action | Reason |
|---|---|---|
| Manual cutting dominates | Inspect a replacement | Automation can reduce active repetition |
| The Processor is already full | Delay another cutting Worker | More hay worsens the queue |
| You leave the game often | Prioritize reliable Worker coverage | Official game text confirms offline production |
Replace the starter Worker deliberately
The tutorial names the Noob Worker replacement milestone. Use the live replacement screen because old recordings do not establish a permanent price.
- Open the Worker screen. Identify the current Worker being replaced.
- Read the new role. Confirm which part of production the replacement handles.
- Check the multiplier and cost. Use the live values shown in the current server.
- Observe a full cycle. Compare output before and after the replacement.
Prepare for offline time
Workers can produce while you are offline, but useful automation still depends on a balanced processing line when you return. Before leaving, clear obvious hay and processing bottlenecks so Worker output has somewhere to go. After returning, collect the result and inspect whether cutting, processing, or selling became the new limit.
The Farmer replacement multiplier, one historical price snapshot, and other Worker prices are not published as permanent values.
Continue from automation
Use the upgrade order to place automation beside Scythe and Processor needs. After returning from offline time, use the money guide to diagnose the new queue.
What this guide relies on
This page uses confirmed game identity, observed tutorial checkpoints, and reviewed gameplay. Prices, rewards, and update-sensitive values are omitted unless current sources confirm them.
Balance all farm upgrades
Place automation beside Scythe and Processor needs.
Open the next guide →