Run the first production cycle
The farm works as one connected line. Cash is the result of cutting grass, moving hay, and processing it rather than a separate activity. Complete the line once before opening the shop so the delay is visible.
- Cut grass. Use the starter cutting setup and watch grass turn into hay.
- Move hay forward. Confirm that harvested material reaches the processor.
- Process for Cash. Wait for the output and watch which stage pauses.
- Reinvest once. Upgrade only the stage that delayed the completed cycle.
Follow the confirmed tutorial checkpoints
The reviewed tutorial contains 13 steps. One visible checkpoint is step 5 of 13, which asks the player to upgrade the Scythe. Later confirmed tutorial instructions cover Processor Speed and replacing the Noob Worker, although their exact counter positions may move after an update.
| Confirmed view | Instruction | Production stage |
|---|---|---|
| 5 of 13 | Upgrade the Scythe | Cutting |
| Later checkpoint | Upgrade Processor Speed | Processing |
| Later checkpoint | Replace the Noob Worker | Automation |
Read the queue before spending
A fast Scythe can create a pile of hay, while a fast Processor can sit idle when cutting is slow. Use the visible queue as the decision signal.
- If grass remains standing, inspect the blade guide and active Worker coverage.
- If hay waits before processing, use the money guide to check Processor Speed.
- If both stages pause without you, open the Worker guide and inspect offline automation.
Take the next useful step
After one complete cycle, use the upgrade order to balance cutting, processing, and Workers without buying several changes at once.
What this guide relies on
This page uses confirmed game identity, observed tutorial checkpoints, and reviewed gameplay. Prices, rewards, and update-sensitive values are omitted unless current sources confirm them.
Compare the upgrade order
Balance cutting, processing, and Workers after one complete cycle.
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