
My Grass FarmWiki
Keep grass, hay, processing, and cash moving as one production line.
The current farm experience by One More Grass.
Game snapshot captured August 23, 2026. Values can move after an update.
Farm bottleneck check
Cash slowed down?
Watch the chain in order: cutting, hay movement, processing, and selling. Upgrade the first step that cannot keep up.
Open this task →- 01Cut grass for hay
- 02Process hay into cash
- 03Unlock blades and hire Workers
- 04Expand the farm and keep offline production running
Guides built around the next player decision
Each page starts with the action or check that matters for that task. It does not send players into a source log.
Codes
There is no code listed here until the current game accepts it and shows the reward. Older RELEASE claims and recent video titles do not agree.
Open guide →Beginner GuideBeginner guide
Complete one full grass to hay to cash cycle before buying at random. The slowest part of that cycle should decide the first upgrade.
Open guide →BladesBlade guide
A blade helps the cutting side of the farm. Compare the next blade with your current processing speed, because faster cutting has little value when hay is already waiting.
Open guide →WorkersWorker guide
Workers support automation and can keep producing while you are offline. Hire or upgrade them when manual cutting is no longer the best use of your next purchase.
Open guide →MoneyMoney guide
More cash comes from a balanced production chain. Cutting faster will not fix a processor that is already full, and more processing will not help when hay arrives too slowly.
Open guide →UpgradesUpgrade order
Choose upgrades by the queue you can see. Blades solve cutting, Workers add automation, and farm expansion matters after the current line can feed it.
Open guide →